![]() Basic analytic lights (directional, spot, point).Basic volumes and nested dielectrics with priority.NEE/visibility rays and importance sampling for environment maps with MIS.Simple asset pipeline based on glTF 2.0 (support for a subset of glTF extensions including animation).Simple BSDF model that is easy to extend. ![]() The base path tracing implementation derives from NVIDIA’s Falcor Research Path Tracer, ported to the approachable C++/HLSL Donut framework.
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